![]() IV and V for the seamoth as well as a drill arm module and a thermal reactor. No more hours of clicking to turn of the damn terrain map!Īdds a depth module mk. Sets F to toggle map of the seaglide and Right-Click to only toggle the lights. ![]() And you can build a Seamoth / PRAWN Mk II now, wich has 2 speed boost, 2 hull strengthen and 2 power efficiency modules pre-installed so they don’t take up space in the upgrade slots. The Hull upgrade module was modified to actually protect against all damage sources and it’s actually useful now. Speed boost modules will increase your speed in any vehicle by 35%. (Like 4 Speed boost modules).Īdds new upgrade modules. This one is criminally underrated, it adds 4 additional upgrade slots to your seamoth, allowing for some really neat things. Use at your own risk, might contain minor exploration spoilers.Īllows a total of 12 quickslots, very useful and simple. It adds a biome map with marked distances, radiation zones and cave entrances. ![]() Has some nice settings to configure in the game options. It has a separate installer and you don’t need to do anything in the QMods folder.Īdds a map to the signal blip section of your PDA, you can either set it to reveal itself only when you have been at that location already, or you can unlock it all instantly. I’ve been using this for a week now and turning it off makes the vanilla game look kinda dull now. This shader makes the game a lot more vibrant and beautiful.
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